Puzzle Game Maker

Make a puzzle game in your browser.

Nine ready-made puzzle types, configured not coded. Chain them into levels, gate progress on solving, and time the challenge — all built visually.

EscapeMaker is built for escape games first — and escape games are puzzles. Here the puzzles can be the whole game, with no room to escape required.

Start building — it’s free

Built by Selfdefiant, creator of 2,000+ browser games played by millions on Coolmath, Newgrounds, and beyond.

How it works

Everything a puzzle game needs, already built in

You don’t script an engine. You configure the puzzles and wire the levels — the ten puzzle types, the timers, and the scoring come ready to use.

🧩

Ten puzzle types, ready to configure

Combination locks, pattern match, sequence, wires, jigsaw, item slots, slider lock, image button, pipe rotation, and memory match. Set the solution and the look; no code.

🎚

Make each puzzle yours

Skin any puzzle with your own art, set its answer and difficulty, and preview the solved state as you build.

🪜

Chain puzzles into levels

Each scene can hold its own puzzle. Solve one to unlock the next, branch on success or failure, and build a whole gauntlet.

⏱

Beat the clock

Add countdown timers for timed challenges, and react when time runs out or a target time is hit.

🏆

Track scores and best times

Variables tally a score or attempts, and you can post results to a Newgrounds leaderboard.

🎒

Logic puzzles with inventory

Combine items and use them on the world as their own kind of puzzle, beyond the nine built-in types.

✨

Reward the solve

Fire particles, animations, and sounds on success, and show a custom win screen with your message.

💾

Publish or export

Publish to the EscapeMaker Portal in one click, or (on paid plans) export the whole game as one self-contained HTML file to host anywhere.

What you can build

From a single brain-teaser to a full gauntlet

Puzzle gauntlets. A series of locks and logic challenges, back to back.
Brain-teaser collections. Mixed puzzle types with rising difficulty.
Jigsaw & tile games. Reassemble images or rotate pipes to connect.
Code-breakers. Combination and sequence puzzles with hidden clues.
Daily challenge games. One timed puzzle, a score, and a leaderboard.
Themed puzzle adventures. Wrap the puzzles in a light story and setting.
Real toolset, no add-ons

Built from EscapeMaker’s actual feature set

Nothing here is a “coming soon.” These are the same tools that ship thousands of escape games — pointed at puzzles.

10 puzzle types Visual configuration Solved-state preview Solve-to-advance Countdown timers Score variables Newgrounds leaderboards Inventory combos Win screens Single-file HTML export

Bring the brain-teasers. The puzzle engine is already built.

FAQ

Puzzle game questions

What puzzle types are included?

Nine: combination locks, pattern match, sequence, wires, jigsaw, item slots, slider lock, image button, pipe rotation, and memory match — each fully configurable.

Do I have to code the puzzles?

No. You configure them — set the solution, the art, and the difficulty. The logic is built in.

Can I chain puzzles into levels?

Yes. Put a puzzle in each scene and unlock the next when one is solved, branching on success or failure.

Can I add a timer or a score?

Yes. Use countdown timers for timed challenges and variables to track a score, and you can post scores to a Newgrounds leaderboard.

Can puzzles be more than the built-in types?

Yes. Inventory combinations and use-item-on-object logic let you design puzzles beyond the nine.

Can I export it?

On paid plans, export to one HTML file. On any plan, publish free to the Portal.

More than escape rooms

One engine, more kinds of games

Start your puzzle game.

Sign up free — no code, browser-based, ready in minutes.

Start building — it’s free