Nine ready-made puzzle types, configured not coded. Chain them into levels, gate progress on solving, and time the challenge — all built visually.
EscapeMaker is built for escape games first — and escape games are puzzles. Here the puzzles can be the whole game, with no room to escape required.
Start building — it’s freeBuilt by Selfdefiant, creator of 2,000+ browser games played by millions on Coolmath, Newgrounds, and beyond.
You don’t script an engine. You configure the puzzles and wire the levels — the ten puzzle types, the timers, and the scoring come ready to use.
Combination locks, pattern match, sequence, wires, jigsaw, item slots, slider lock, image button, pipe rotation, and memory match. Set the solution and the look; no code.
Skin any puzzle with your own art, set its answer and difficulty, and preview the solved state as you build.
Each scene can hold its own puzzle. Solve one to unlock the next, branch on success or failure, and build a whole gauntlet.
Add countdown timers for timed challenges, and react when time runs out or a target time is hit.
Variables tally a score or attempts, and you can post results to a Newgrounds leaderboard.
Combine items and use them on the world as their own kind of puzzle, beyond the nine built-in types.
Fire particles, animations, and sounds on success, and show a custom win screen with your message.
Publish to the EscapeMaker Portal in one click, or (on paid plans) export the whole game as one self-contained HTML file to host anywhere.
Nothing here is a “coming soon.” These are the same tools that ship thousands of escape games — pointed at puzzles.
Bring the brain-teasers. The puzzle engine is already built.
Nine: combination locks, pattern match, sequence, wires, jigsaw, item slots, slider lock, image button, pipe rotation, and memory match — each fully configurable.
No. You configure them — set the solution, the art, and the difficulty. The logic is built in.
Yes. Put a puzzle in each scene and unlock the next when one is solved, branching on success or failure.
Yes. Use countdown timers for timed challenges and variables to track a score, and you can post scores to a Newgrounds leaderboard.
Yes. Inventory combinations and use-item-on-object logic let you design puzzles beyond the nine.
On paid plans, export to one HTML file. On any plan, publish free to the Portal.
Sign up free — no code, browser-based, ready in minutes.
Start building — it’s free